Commodity Chain (2024)

Mindestalter: 14
Spieleranzahl: 3 - 5
Verlag: (Web published)
Spiel-Designer: Unbekannt
KÜnstler: Unbekannt
Mechaniken: Tile Placement, Loans, Connections, Victory Points as a Resource
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A classic economic-strategic game (where money is victory points), located in the mid-20th century in a hypothetical country occupying the Iberian Peninsula, which simulates the economic-productive cycles with great realism.
The game alternates expansion phases (creation of industries and transportation networks) with operational phases where the production processes are executed, covering the entire chain from the beginning of extraction, through the generation of energy and raw materials, the manufacture of goods until their final commercialization.
In addition to production and transportation, many other economic concepts are also involved, such as markets (prices of goods and resources according to supply and demand, imports and exports), energy (production, distribution and pricing), human and demographic aspects (such as employment, its price, migrations movements, final consumption), financial aspects (bank administration, cash flow management, loans and interest) and even fiscal aspects (taxes and tax evasion).
All these elements are interconnected and interrelated in a game that tries to emulate in a few hours the macroeconomic evolution of a quarter of a century of a country and where the players (in the shoes of avid businessmen) will have to deal with possible crises and economic imbalances that can arise.
The game alternates expansion phases (creation of industries and transportation networks) with operational phases where the production processes are executed, covering the entire chain from the beginning of extraction, through the generation of energy and raw materials, the manufacture of goods until their final commercialization.
In addition to production and transportation, many other economic concepts are also involved, such as markets (prices of goods and resources according to supply and demand, imports and exports), energy (production, distribution and pricing), human and demographic aspects (such as employment, its price, migrations movements, final consumption), financial aspects (bank administration, cash flow management, loans and interest) and even fiscal aspects (taxes and tax evasion).
All these elements are interconnected and interrelated in a game that tries to emulate in a few hours the macroeconomic evolution of a quarter of a century of a country and where the players (in the shoes of avid businessmen) will have to deal with possible crises and economic imbalances that can arise.
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ag.gameitem.lastUpdated: 2025-04-23 05:23:29.579